I love my Country
Originallly presented at the
1999 ACTA-ATESOL National Conference - TESOL Matters for the Millennium
Sydney, Australia, 17-21 January 1999
In an Internet Treasure Hunt students, working cooperatively in groups of two or three to a computer connected to the WWW, use Netscape to search for answers to a variety of questions by searching various Web sites and pages for the answers. There are a number of such activities already prepared, online and free to use from Web pages that include hyperlinks to the sites that need to be accessed to find the answers to the hunt. This means a search engine does not need to be used in these Treasure Hunts. Several of the Online Treasure Huntshave been specifically designed for ESL students and the Internet TESL Journal at http://iteslj.org/th/ maintains a useful link to a collection of these.
Other prepared Treasure Hunts can be found on the WWW. Some are for ESL students and others are designed for Primary or High school students but can often be used with ESL students as well. Alternatively, teachers can make up their own and even publish them on the web through their own homepage or through a site such as the Internet TESL Journal. A variation on the Treasure Hunt, which includes hyperlinks to the sites where the answers are found, is one without these links necessitating the use of search engines. Although this is easier for the teacher to prepare it is far more difficult for students to complete and I recommend them for use only with students who are of particularly high level and fully conversant with the use of the Internet. A further variation of the unlinked Treasure Hunt is the Web Quest which is a longer term project designed for native speakers that involves more complicated tasks, than just answering a few questions, and can take weeks to complete. This type of quest is less suitable for my teaching situation but could be very valuable for teachers in a different situation. ( http://edweb.sdsu.edu/webquest/webquest.html has more information on these.)
Computer knowledge and skills of the students is mixed with some quite conversant with using Netscape and the Internet whilst others are just using it for the first time.
Linda Mak on http://www.hku.hk/ssrc/newLearn.html lists some ways in which language learning on the Web is different from conventional classroom learning.
Traditional Language Learning Web-based Language Learning
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Linear presentation Hypertext, Multimedia
Not motivating High motivation
Receptive learning Self-paced, Self-access
High teacher control High learner control
One-to-many (teacher to students) Individual + many to many
Limited resources Unlimited, update information
Relevant to Internet Treasure Hunts she goes on to say
Let me take a few examples to show you how the WWW provides more choices and resources for language learners than conventional classrooms or self-access learning centres. Conventionally, when we read a passage or an essay in print form, the information is linear and there is only one route for readers to continue. Though you may choose to skim or skip any part, the passage is an end in itself. On the WWW, however, information is presented in hypertext and multi-routes are permitted. You may stop at any point to click on a highlighted phrase and jump to other support information, such as a glossary of difficult/ technical terms, the background of the author or society, the pronunciation of words, etc. What's more interesting is: there can be no end to the WWW document you are reading, as you may read a related document written by another author and follow links after link to browse around WWW documents in different parts of the world.Warschauer in his article in the Internet TESL Journal http://iteslj.org/Articles/Warschauer-Internet.html lists some guidelines for using the Internet for teaching English:
Whilst the activity has no communicative content inherent in itself, by using cooperative learning and having two or three students working together on the one computer to complete it, communicative benefit can be gained when to solve the tasks not only must students scan through the material but they must communicate their ideas and thoughts together. Ben Shneideman, a keynote speaker at the WorldCALL conference at Melbourne University in July 1998 stressed that the use of co-operative learning with CALL is one of its strongest benefits. McKay and Robinson (1997 p. 17) echo this sentiment, as do many others. 'Computers can provide opportunities for cooperative learning. Students are able to pool their knowledge and enhance peer correction as they work together.' The cooperative efforts of students working together to complete the listening exercises gives the use of the program a range of communicative benefits, lacking within the exercises of the program itself, when they converse on what the answers should be. Sussex calls this the 'social dimension of CALL' (1998). Nunan (1993 pp. 82-83) talks about the importance of pair and group work in providing opportunities for learners to use and improve language in an individual manner as well as to increase motivation. As a further refinement I always insist on mixed nationality groups, as they must communicate in the common language of English to be able to proceed in the program. Coleman (1996, p. 24) has the same idea. 'All CALL lessons are undertaken with the students working in mixed nationality pairs'. This activity like others I use in the CALL lab is one which exemplifies the advantages of using CALL for cooperative learning.
With my intermediate class I will need at least 90 minutes, more likely 120, for one Treasure Hunt but this time can vary according to the students' level of English and familiarity with use of the web browser.
I begin by explaining what activity we are going to do and what benefits there are for the students in doing this. Explaining to the students what expected outcomes there are for them in using the computer, greatly enhances their interest and motivation in using the activity. This leads to more satisfaction on their part and should enhance the benefits of the activity as well. I include a quick review of the Internet, the WWW and Web browsing. Whilst the students gather around me and I demonstrate the controls and procedures for doing the activity. I discuss the meaning of treasure hunts, introduce the activity and explain the linguistic goals for doing the activity. I do this quite fully each time, even if most of the students have already done this before.
Next, I pass out a handout of the questions to each group on which they can write the answers. I circulate among the groups observing their progress and assisting where required when they get stuck or lost. Sometimes clarification is required as to why a certain path is required but in general when the correct answer is found the meanings become self evident. Students work at their own speed. At the intermediate level I usually devote 90 minutes to this activity. It is rare for any group to finish with much time to spare. Some groups will not be able to complete the full hunt in this time. It is usually not necessary to go through the answers at the end of the lesson because during my monitoring I have checked all the groups' answers as they are doing it. This is preferable so that the students can see where the answers have come from.
Students' lack of Internet knowledge can be a serious impediment to the activity as well, which is why I match novices with those more experienced. If a class is made up a majority of novices it will be difficult to carry out the activity as time will be spent on learning to navigate and use the web browser rather than on the linguistic reading goals. In this case I advocate first carrying out some other lessons or activities to familiarise students with the web prior to attempting this activity. Another difficulty that can arise with students is that of student 'Luddites'. Some students will not accept the use of the Internet and computers as a method of language learning and will be disinterested or even antagonistic to this activity. Discussing the linguistic goals and advantages of this activity on the computer in detail at the beginning of the lesson, as suggested, is one way to win over some of these students.
Labels: It's CALL for Teaching
Computers have been used for language teaching ever since the 1960's. This 40-year period can be divided into three main stages: behaviorist CALL, communicative CALL, and integrative CALL. Each stage corresponds to a certain level of technology and certain pedagogical theories. The reasons for using Computer-assisted Language Learning include: (a) experiential learning, (b) motivation, (c) enhance student achievement, (d) authentic materials for study, (e) greater interaction, (f) individualization, (g) independence from a single source of information, and (h) global understanding. The barriers inhibiting the practice of Computer-assisted Language Learning can be classified in the following common categories: (a) financial barriers, (b) availability of computer hardware and software, (c) technical and theoretical knowledge, and (d) acceptance of the technology.
In the early 90's education started being affected by the introduction of word processors in schools, colleges and universities. This mainly had to do with written assignments. The development of the Internet brought about a revolution in the teachers' perspective, as the teaching tools offered through the Internet were gradually becoming more reliable. Nowadays, the Internet is gaining immense popularity in foreign language teaching and more and more educators and learners are embracing it.
Another example is communicating with electronic pen friends, something that most students would enjoy. Teachers should explain how it all works and help students find their keypals. Two EFL classes from different countries can arrange to send E-mail regularly to one another. This can be done quite easily thanks to the web sites providing lists of students looking for communication. It is also possible for two or more students to join a chat-room and talk on-line through E-mail. .
Another network-based EFL activity could be project writing. By working for a project a pupil can construct knowledge rather that only receive it. Students can work on their own, in groups of two or in larger teams, in order to write an assignment, the size of which may vary according to the objectives set by the instructor. A variety of sources can be used besides the Internet such as school libraries, encyclopedias, reference books etc. The Internet itself can provide a lot of food for thought. The final outcome of their research can be typed using a word processor. A word processor can be used in writing compositions, in preparing a class newsletter or in producing a school home page. In such a Web page students can publish their project work so that it can reach a wider audience. That makes them feel more responsible for the final product and consequently makes them work more laboriously.
The Internet and the rise of computer-mediated communication in particular have reshaped the uses of computers for language learning. The recent shift to global information-based economies means that students will need to learn how to deal with large amounts of information and have to be able to communicate across languages and cultures. At the same time, the role of the teacher has changed as well. Teachers are not the only source of information any more, but act as facilitators so that students can actively interpret and organize the information they are given, fitting it into prior knowledge (Dole, et al., 1991). Students have become active participants in learning and are encouraged to be explorers and creators of language rather than passive recipients of it (Brown, 1991). Integrative CALL stresses these issues and additionally lets learners of a language communicate inexpensively with other learners or native speakers. As such, it combines information processing, communication, use of authentic language, and learner autonomy, all of which are of major importance in current language learning theories.
Lewis et al. (1994) indicate three conditions under which Computer-assisted Learning and other technologies can be cost-effectiveness: Computer-assisted Learning costs the same as conventional instruction but ends up with producing higher achievement in the same amount of instructional time, it results in students achieving the same level but in less time. These authors indicate that in examples where costs of using technologies in education are calculated, they are usually understand because the value of factors, such as faculty time and cost of equipment utilization, is ignored (McClelland, 1996).
Herschbach (1994) argues firmly that new technologies are add-on expenses and will not, in many cases, lower the cost of providing educational services. He stated that that the new technologies probably will not replace the teachers, but will supplement their efforts, as has been the pattern with other technologies. The technologies will not decrease educational costs or increase teacher productivity as currently used. Low usage causes the cost barrier. Computers, interactive instruction TV, and other devices are used very few hours of the day, week, or month. Either the number of learners or the amount of time learners apply the technology must be increased substantially to approach the concept of cost-effectiveness. There are other more quick and less expensive ways of reducing costs, no matter how inexpensive the technology being used (Kincaid, McEachron, & McKinney,1994.
McClelland (1996) indicated having sufficient hardware in locations where learners have access to it problematic and is, of course, partly a financial problem. Computer hardware and software compatibility goes on to be a significant problem. Choosing hardware is difficult because of the many choices of systems to be used in delivering education, the delivery of equipment, and the rapid changes in technology.
Engaging in Computer-assisted Language Learning is a continuing challenge that requires time and commitment. As we approach the 21st century, we realize that technology as such is not the answer to all our problems. What really matters is how we use technology. Computers can/will never substitute teachers but they offer new opportunities for better language practice. They may actually make the process of language learning significantly richer and play a key role in the reform of a country's educational system. The next generation of students will feel a lot more confident with information technology than we do. As a result, they will also be able to use the Internet to communicate more effectively, practice language skills more thoroughly and solve language learning problems more easily.
Labels: It's CALL for Teaching
Strategic Interaction (SI) (Di Pietro 1987) was no exception to the electronic bandwagon. In the 1980s, Di Pietro and Arena proposed a number of writing exercises based on his paradigm (cf. Arena and Di Pietro, press pending.) The original concept involved the practice of writing using terminals connected via a PLATO mainframe (Dyer 1983.) With the demise of mainframe technology, Arena sought a modern solution for implementing these exercises.
The emergence of the Internet in the mid 1990s provided a viable way to participate in these exercises in both classroom and distance-learning situations. This paper describes the how, where, and why of implementing Strategic Interaction over local-area and wide-area networks. This description includes not only the goals and merits of the SI writing exercises, but also provides the technical background for those who want to make the exercises work in a local or global electronic classroom environment.
The SI exercises take place in three stages, or phases. The first stage is known as the Planning stage. During the planning stage, the instructor or moderator splits the class into two or more groups. Each of these groups is given a different role to play within a given scenario. The students are than given some time in which to plan their given role in the scenario. Scenarios usually come from one of four types (Di Pietro 1987: 48-58):
In these exercises, the roles given to the students are different from those in a drama exercise. First, the scope of the role is only limited by the students' abilities. The role is dynamic, and never plays out the same way twice. Also, the roles given to each group are unknown to the members of the other group(s) until the Performance stage of the exercise. This is important to the theme of the exercise, because the roles given to each group are slightly different in focus and/or goals. These differences produce a "twist," or point of conflict, that appears in the Performance stage.
Once the students have prepared their roles, a spokesperson is appointed, and the second, or Performance stage begins. If the scenarios are well-constructed, the "twist" in the scenario appears quickly. As students' expectations of what they were going to say quickly disappear, the students must attempt to maintain communication in the target language while trying to make their case and/or resolve the conflict that has arisen. The goal of the exercises is for the students to work creatively in the target language to resolve the conflict successfully. The end result is that no scenario has the same ending: the outcome depends on the students' abilities to resume and/or maintain communication in the face of a breakdown. By forcing the students to deal with a conflict for which they are not prepared, students are encouraged to think "on their feet" in a manner that they will need to survive in an L2 environment. If the spokesperson needs any help with issues of communication, he or she is free to return to the group, who can then make suggestions that the spokesperson can use in the scenario. The Performance stage continues until the instructor or moderator observes a successful resolution to the scenario, until communication breaks down, or until time constraints force an end to the performance.
The third stage of the exercise is known as the Debriefing stage. At this point in the exercise, the instructor or moderator regroups the class, and discusses the events of the Performance stage. There may be a discussion of discourse, cultural, or grammar problems that appeared. During this stage, the teacher can also provide feedback on how to improve communication and/or performance at key points in the scenario, so the students will be better prepared to perform in future scenarios.
From the perspective of writing, Ellis (1987) looked at how writing proficiency, like other forms of linguistic competence in a second language, progressed over what he called the interlanguage continuum. When a student first begins to acquire a new language, the student applies what he or she already knows about language to the new one. In effect, his or her writing may use the lexical items of the target language, but uses the structures and idioms of the native (or other second) languages (cf. Colburn 1992.) As the student acquires more of the target language, these L1 structures tend to disappear as the student begins to produce structures that more closely approximate the target language.
These topics relate to Strategic Interaction in that one of the goals of the method is to force the student to use the structures of the target language in a pressure situation. The dialogue provides spontaneous input in manageable chunks. It also allows the student to work with the target language in a group situation that can foster improvement for all of the group members, whether or not they are actors in the scenarios.
To some extent, we find that literature on CALL in the 1980s makes few references to student interaction over networks, simply because of its impracticality at that time. This was a result of the facts that wide-area networking was far too slow at that time to facilitate interactive written conversations in a reasonable amount of time, and because long-distance communication of this type was severely limited, since the Internet as we now know it did not exist on a widespread scale (and ran at much slower speeds as well.)
One point in the literature, however, shows that CALL, even in the Strategic Interaction context, was being used on local-area networks in the early 1980s. In her dissertation, Pat Dyer recounts the use of the PLATO (Programmed Logic for Automated Teaching Operations) system to implement a number of SI exercises at all levels of instruction at the University of Delaware's English Language Institute (ELI.) The system was used with some success as a component of the Institute's intensive program of English instruction (cf. Dyer 1983: 65-85.)
One of the advantages of the PLATO system was its ability to handle lessons and instructions that were pre-programmed for use on the local network by the students. From a standpoint of current technology, however, this system is not as practical as it once was. The networking and use of the mainframe was confined to a limited area. With the advent of the desktop PC, it became necessary to provide a package that could be used not only while connected to a mainframe, but while connected to a larger network, such as a campus-wide LAN or the Internet. This would allow the students to work in larger groups, and over greater distances, and on a number of operating systems. This need led to the development of the Internet-based SI exercises.
Each computer was supplied with text versions of their respective scenarios. Generic text files were supplied so that any text editor could open the files for viewing. Since all MacOS-compatible machines come with a copy of the SimpleText text editor, it is then easy to open the files when instructed. Note: if the machines in use are running a Language-Kit enabled version of the MacOS (such as the Chinese Language Kit or the Japanese Language Kit,) it is MOST important that the teacher supply an English-language version of SimpleText (or their favorite text editor) for use in the exercises. The versions of SimpleText supplied with these kits are enabled for reading two-byte languages, and they will interpret raw English ASCII text as gibberish.
To provide the conversation environment, the author discovered the ChatNet shareware program, from ELS, Inc. This program can be used freely on an AppleTalk network to link up to three machines in a chat environment, similar to that found on IRC (Internet Relay Chat,) or in a chat room on America Online. A copy of ChatNet is installed on each of the client machines. Each machine is configured as a different user (i.e. one username for each group taking place in the scenario.)
The first concern is that the students' machines are connected to the Internet, either via modem or direct connection. With Internet connections, the physical locations of the students are irrelevant. The only difference involves how the conversational groups collaborate. If the group is in one classroom, they can collaborate verbally. If they are not in the same room, then they can collaborate and prepare their initial roles via a separate chat channel.
Next, the scenarios are presented to each group via a WWW browser. In this way, each student can retrieve the scenario for his/her group from a central location, thus obviating the need for each student to download specialized software for the exercises. Each group is given a different URL from which to retrieve the scenario.
Most importantly, the students need software on which to participate in the chat environment. Internet Relay Chat (IRC) clients are varied in features and performance, depending on the platform. Examples of clients that are usable for this exercise are listed here as guidelines, and not necessarily as requirements or endorsements. Any program with similar functionality can be used. For Windows, programs such as mIRC should suffice. For the MacOS, the author has used IRCle and ChatNet (although the latter needs to be registered to be used for more than ten minutes per session.) For Unix and appropriate clones, ircII, BitchX, cIRCus, and zIRCon have worked well, although ircII and BitchX may require multiple terminal sessions for best results. Any of these software packages are available from the popular Internet software archives for each respective computing platform.
With the LAN solution, only two computers are required (one for each group.) The teacher then instructs the students to choose one of the scenario files by opening it in the English version of SimpleText. The students view the situation file, and prepare their roles in another file in the text editor. When they are ready, the group can log onto the network to begin the Performance stage of the exercise.
Over the Internet, the students receive their instructions via a central web page. There they are instructed to access the appropriate scenario pages, and to log onto the appropriate chat channels via their preferred IRC client. The group prepares its role over one channel (which could be called the Planning channel.) When they feel sufficiently prepared, they appoint a "spokeswriter," and all students log onto a common channel (the Performance channel) to watch the spokespeople perform their scenarios.
Then, the students act out their roles by typing their lines into the computer. When conflicts arise, the students are forced to deviate from their pre-planned roles in order to come to a resolution. At times, this involves a number of strategies that are only used in a "communication breakdown" situation. In this way, the outcome of a scenario is different for each participating group, due to the lack of preparation inherent in creating the "twist."
If the spokeswriters cannot continue the interaction on their own, they are allowed to collaborate with their respective groups in order to get help. Over a LAN, the group helps the spokeswriter verbally, while over the Internet, the groups can provide written feedback to the spokeswriter over the Planning channel. In this way, the scenario is solved through a group effort, and all of the students get to practice their communication skills.
When the scenario is finished, the Debriefing phase can take place in one of two ways. On a LAN, the students can regroup in a classroom for a traditional debriefing. For a local class, this is advantageous, but for an Internet-based class, this is not feasible. After the Performance stage, the students can migrate to a Debriefing channel for the final stage of the exercise. On this channel, the moderator or instructor can conduct an online chat session that provides feedback for student performance during the scenario.
- Linguistic Competence: grammar and writing skills are developed and practiced on a more autonomic level, since it is harder to focus consciously on form when trying to think quickly;
- Sociolinguistic Competence: Role playing develops discourse skills and strategies not usually practiced in a written environment;
- Strategic Competence: network-based scenarios present a new way of trying to restore communication when it breaks down: strategies for restoring communication, and the duration of their effectiveness, become apparent for the respective scenarios;
- Discourse Competence: Scenarios enable students to practice cohesive devices in writing in a fast-paced environment: students learn the limitations and applications of transitions to prolong the communicative exchange.
Labels: It's CALL for Teaching
Abstract
The most common (and easiest) program language for designing Internet pages is HTML (Hypertext Markup Language) detailed in HTML for Dummies (Tittle & James, 1995) or on-line in HTML Editor (Giles, 1996): figure 1 exemplifies the HTML commands for the 'Business Meetings' Introductions page and figure 2 illustrates the corresponding page as viewed by the student on the Internet.
Business Meetings
Introductions
Vocabulary check.
breaking the ice
starting a conversation in order to get to know someone and create a relaxing atmosphere
Starting the meeting
You all seem to be getting along very well together. However, it is your responsibility to start the meeting.
How do you begin?

In all, 110 pages were written providing learners with the opportunity to review exponents and lexis associated with starting meetings, presenting opinions, accepting and rejecting proposals, presenting alternatives, building up arguments, and concluding the meeting. The learner was also encouraged to undertake a test which was checked and results directly returned to their e-mail directory.

"Teachers may then be able to negotiate and to provide personalised learning programs consisting of individualised sequences of learning tasks as suggested by a true 'process' syllabus. Learners could use computers loaded with vast repositories of learning material and tasks to work on at their own pace, towards their own desired objectives, using preferred types of material and exploiting their own preferred learning strategies." (Brett:96;209)
Finally, investment in staff and student training is recommended for institutions to make substantial utilisation of the Internet and its associated technological and pedagogical benefits.
Labels: It's CALL for Teaching
Because the use of the Internet is widespread in numerous fields and domains, without a doubt, it also carries great potential for educational use, specifically second and foreign language education. This paper will therefore focus on the following questions: 1) What is the Internet? 2) How can various facets of the Internet be used in the second and foreign language classroom? 3) What are the benefits of employing the Internet in such a setting? 4) What are the disadvantages or obstacles the Internet presents in a second language classroom? Lastly, the implications of using the Internet in second language classrooms will be discussed. The Internet is the latest in a series of technological innovations for second language education. In order to understand the role of the Internet, it would be useful to provide a brief history of technology and language teaching, present a survey of the technological resources available to second language learners, and, finally consider the role of the Internet and its possibilities.
Microcomputers and quality CALL software provided yet another medium for language learning. Its potential as both a teaching and learning tool are widely written about in the educational literature. At present, there are a variety of computer applications available including vocabulary, grammar, and pronunciation tutors, spell checkers, electronic workbooks, writing and reading programs, as well as various authoring packages to allow instructors to create their own exercises to supplement existing language courses. In addition to the range of software available, CALL has also been shown to increase learner motivation (Blake, 1987). Chun and Brandl (1992) also propose that the interactive and multimedia capabilities of the computer make it an attractive teaching/learning tool. Computers can provide immediate feedback to students and students can work at an individualized pace. Software can be designed to include sound, graphics, video, and animation. Moreover, information is presented in a non-linear sequence enabling learners to select the exercises or concepts they wish to review.
Despite the advantages and widespread use of CALL, it continues to suffer from criticisms for several reasons. Many believe that learning and practicing grammar rules of a foreign language through fill-in-the-blank exercises, for example, does little to improve a speaker's ability to produce grammatically appropriate utterances (Armstrong & Yetter-Vassot, 1994). Others point out that CALL suffers from its rigidity in light of the complexities of natural languages. For example, a program designed to provide drill practice on French verb conjugation is useful for only that and nothing else. Recently, however, we are beginning to see encouraging and promising results in the area of CALL software development. Interactive video and programs which provide more authentic and communicative task-based activities are being created, which are more in line with the current theoretical and pedagogical views of learning.
During the initial stages, students were logged on the system and each student created a password. Students were simply asked to write freely as in a dialogue journal. Kroonenberg (1995) believes this allows students to become familiar with the system and further allows their ideas to flow. Writing on e-mail can therefore be used to generate ideas about a topic, or can enable learners to free-write without any impositions. E-mail can also be used in various conference-type formats or to generate discussion. For example, Kroonenberg often provided students with topics of high interest in order to generate more writing. In fact, one student who was part of this project stated, "I usually get involved in the BBS because the subjects are interesting and I have a lot to say about them" (p. 25). Writing topics often involved school issues or issues that were directly relevant to the students' lives. In other conference assignments, students are the main audience. Students read entries and then respond to them via e-mail. This allows each student to express their opinion. In this manner, all opinions are voiced and heard, something which may not always occur in oral discussions in the classroom.
Chat rooms can also be carried out through e-mail. In this situation, two or more individuals can "talk" on-line about various topics or issues. For instance, language learners can be paired up and can be given a debatable topic to discuss. Such experiences, once again stimulate authentic communication and assist students in developing specific communication skills such as arguing, persuading, or defending a particular point. Listservs from around the world can offer news and discussion groups in the target language providing another source of authentic input and interaction. Cononelos and Oliva (1993) organized e-mail exchanges between entire classes of students in order to generate discussion, improve writing skills, and promote peer interaction. In this particular project, advanced level Italian students employed e-mail newsgroups to improve both their writing, as well as their knowledge of contemporary Italian society. In this manner, the teaching of culture was also facilitated through the immediate feedback and contact of L2 speakers who were interested in informing others about their culture.
E-mail can also be used to communicate long-distance with language learners in other schools, or other countries for that matter. A study exploring the potential of long-distance communication involving second language learners was carried out by Chang (1993). The goals of the study were to provide students with a real context for improving their writing, help them to expand their ideas of "content-area" reading and functional writing across cultural boundaries, make students familiar with international telecommunications, and investigate with students, the potential effects of telecommunications on literacy acquisition (Davis & Chang, 1994).
The subjects involved in the study included undergraduate students at Taiwan's National Kaohsiung Normal University (NKNU) and students at University of North Carolina at Charlotte (UNCC). The 8-week teleconference began with Prompt 1 in which students were asked to write letters to one another. In addition to personal introductions, students were asked to include a focus on their previous English language learning experiences and the difficulties associated with this. In Prompt 2 and 3, students were asked to use their textbooks on the History of English Language to report on interesting uses of English, (ie. connotations, spelling, etc). Prompts 4 and 5 asked the learners to work with sections of specific texts to comment on pronoun and lexical use, as well as syntactic structure. In the final prompt, both groups of students collected examples of English slang and idioms used in each country's films and music. Questions pertaining to the above were asked and responded to by students in each group.
Davis and Chang (1994) point out that as writers on both sides of the world shared questions and comments, jokes began to surface. Over time, the students' reading and writing began to change as well. Through surveys and informal case studies of student writing during the conference, it was found that for the most part, students' writing had improved in both fluency and organization. Surveys also indicated that students saw some carry over to their study literature, and that they had a better understanding of English usage. While the above examples illustrate a few uses of e-mail in the second and foreign language classroom, without a doubt e-mail can provide authentic communication and can foster awareness of both the language learner and the languages they are learning.
Perhaps one of the most essential pedagogical principles of language teaching is one that emphasizes the study of language in a cultural context. I, along with many other language instructors believe that language and culture are inextricable and interdependent; Understanding the culture of the target language enhances understanding of the language. To this end, the Internet is a valuable resource to both language teachers and learners. As discussed previously, e-mail on the Internet allows language learners to communicate with native speakers. In this manner, the Internet facilitates the use of the specific language in an authentic setting. The Internet can also be used to acquire information from language resources for a variety of purposes. For example, students can access current information from countries around the world. They can obtain geographical, historical, social/cultural, economic, and political information from the countries in which the target language is spoken. Students can read web versions of daily newspapers and same-day news reports from sources such as the French Embassy's gopher service, the daily Revue de Press (Armstrong and Yetter-Vassot, 1994). Such experiences can allow learners to participate in the culture of the target language, which in turn can enable them to further learn how cultural background influences one's view of the world.
The Internet also serves as a medium for experiencing and presenting creative works. While students can peruse the information on the Net, they can also use it as a platform for their own work such as essays, poetry, or stories. Numerous public schools, for example, are making use of the World Wide Web for publishing student work which can be accessed by other web users. Students therefore become not only consumers of content, but in fact generate the content.
As Mike (1996) describes, the use of the Internet has also been shown to promote higher order thinking skills. A language teacher, for example, may instruct learners to search for specific information. Searching the Web requires logic skills. Once information has been obtained, the results must be reviewed which requires scanning, discarding, and evaluative judgment on part of the learner. The information must be put together to make a complete and coherent whole which entails the synthesis process. Such an endeavor permits students to practice reading skills and strategies. The Internet also promotes literacy for authentic purposes, as stated previously. In addition to being a supplement to reading materials, especially current information, when students are exploring the Net, they are essentially exploring the real world. Such browsing or exploration can also lead to incidental learning as they encounter a variety of information in this way. Communication with native speakers furthers literacy development for authentic purposes, enables language learners to compare student perspectives on an issue, and allows them to practice specific skills such as negotiating, persuading, clarifying meaning, requesting information, and engaging in true-life, authentic discussion. Promotion of literacy also occurs within a social context. The interaction that results from the above situations can lead to cooperative projects and increased communication between students from all over the world, in turn leading to the development of social skills. Finally, use of the Internet can promote computer skills and the technical and conceptual experiences of using a computer.
Lastly, the Internet provides supplemental language activities which can provide students with additional practice in specific areas of language learning. These include reading tests and comprehension questions, grammar exercises, pronunciation exercises possible through the available multimedia capabilities, cloze tests, vocabulary exercises, and so forth. Students can search the Web for such sites, or teachers may recommend specific sites on the Web. Published lists are also available from various sources. For example, Paramskas (1993) offers a list of sites for both language teachers and language learners, some of which relate to issues of language learning, others which use language as a medium for discussion of culture or current affairs, and others which assist in locating native speakers.
Certainly at this point in time, several questions need to be asked to guide future research in this area. How can use of the Internet correspond to the communicative or pedagogical goals of language teaching? How will the Internet and its related facets assist language learners in functioning in the global community? What will the real impact of the Internet in foreign language classrooms be? How can the Internet be used more effectively along side the present language curriculum? While these questions have been examined to some degree, researchers and language educators must further investigate and implement this technology to provide others with guidelines in this area.
Without a doubt we are in the center of a "monumental technological paradigm shift, one which will eventually change the way that all instructors teach and the way students learn" (Jensen, 1993). While technology should not take over the language classroom, it must be embraced in order to allow educators to do those things which they are unable to do themselves, or those which will improve what is currently being done in the classroom. As we approach the next century, it is essential that we make informed decisions about how the Internet can be successfully integrated into the language classroom. If we as educators do not rise to the challenge - who will?
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